Imperial military strategy: how Palpatine dropped the fully armed and operational battle station. Twice.

This is a clever and comprehensive analysis in response to a question posed to a holder of a Master’s Degree in Military History, and fellow Goon. The question being, “In hindsight, was it a mistake for the Empire to put all its eggs in one basket by constructing the Death Star? Surely such an undertaking cost the Empire a lot of resources which probably could have been better used had they been spread out?” This is used without permission, though attribution is given so we’re good.

This is clearly the case, but the situation is not as simple as it seems on the surface. While it is easy to blame the Empire itself for what looks to be a gross misallocation of resources, the truth is that there were two independent problems with the Death Star Project, only one of which was the amount of resources devoted to construction. The other problem was the approach taken in deploying the two Fully Armed and Operational Battle Stations.

In addressing the first problem, some brief historiography is necessary. In the immediate aftermath of the disastrous events at Yavin IV and Endor it was widely accepted that the Empire itself was responsible for the decision to build these weapons and, in doing so, subject the economies of numerous star systems to unbearable economic stress. While this blame at first seems reasonable, it must be remembered that such accusations could very likely have been propagated by the group of freedom fighters led by Luke Skywalker. Such a situation would not be unexpected, as any propoganda tactics that would serve to discredit the Imperial government would no doubt have been used by these Rebel Scum. Indeed, over the last 5 to 10 yearsnew documents have come to light suggesting that the initial work on the super weapons was already well underway during the Republic’s waning years. It should be remembered that the former was the very same governmental body that Skywalker and his cohorts were striving to reincorporate; therefore, he and his Rebel Friends would have every reason to divert attention away from the Republic’s responsibility and place the blame squarely on the Empire’s shoulders. Nor should it be overlooked that noted insurgent leader Obi Wan Kenobi, as well as Skywalker’s own father, were high ranking officers in the employ of the Republic, and may themselves have had some involvement with the Death Star project.

Some have argued that although the Death Star’s planning and initial construction probably began during the late years of the Republic, the government itself should not be held responsible since there were numerous quasi-independent political factions operating separately from the legitimate government at the time. However, given the size and scope of the project, the Senate, if not directly responsible for the project, must have either ignored evidence of its existence, in which case they were grossly negligent, or known of its existence and given tacit consent, in which case they were complicit. Either way, it is clear that the Republican government, not the Empire itself, was responsible for either permitting or ordering the initial devotion of large quantities of capital and material to a project of questionable utility. Further adding to the evidence of Republican responsiblity is the rather curious lack of attention paid to certain common-sense safety measures on the stations, such as adequate catwalk railings or sufficiently well protected exhaust ports. Such oversights are clear indications of design-by-committee, and all too representative of a stale democratic government’s way of doing things. Indeed, it was precisely the propensity of the Senate to allow such goings-on that prompted Chancellor Palpatine to assume dictatorial powers to try and straighten out the whole mess.

While the Empire was obviously not immediately responsible for the initiation of the project, it did allow construction to continue through to completion. Why was this? There are likely two reasons. First, the transition from Republican to Imperial government structures was not immediate. It was, in fact, not until after the first Death Star had been completed that the last remnants of the Old Republic had been swept away. The length of time necessary for this change was attributed to the fact that mid-level members of government continually insisted that the local bureaucracy was necessary to maintain control. Indeed, transcripts from high-level military planning sessions suggest that even some military leaders felt this way, although the sentiment was probably not too widespread. Thus, during this period of flux, large bureaucratic programs such as the Death Star would have been very difficult to simply terminate since Emperor Palpatine had his hands full with innumerable similar problems.

The second reason would be that, given the advanced state of the project at the time that Palpatine assumed the principate, it may have been more expensive to deconstruct the stations than to complete them. Although records from the period are incomplete, it is clear from the close proximity in time between the battles of Yavin and Endor that the second Death Star must have been under construction before the first was even deployed. Therefore, its construction was also likely beyond the point of no return, so to speak.

The second problem, that of the Death Stars’ deployment, is more directly attributable to the Imperial Navy and even the Emperor himself. That the Death Star design was out of place in the Imperial Navy is something of an understatement. Although the Navy certainly had a penchant for gigantism, it never strayed too far from the idea that their weapons of war should be simple and easily mass produced. The TIE series of fighters, interceptors, and bombers, for example, while they did not necessarily excel at local space superiority, were sufficiently ubiquitous to allow the Empire to at least disrupt, if not necessarily defeat, many Rebel undertakings. Considering the limited resources available to the Pitiful Little Band, had the Empire remained true to this strategy of gradual attrition it would significantly have increased its chances of ultimate victory. Likewise, the Imperial II class of Star Destroyer was quite capable of causing problems for even a moderately sized Rebel task force. The sudden shift, then, from widespread attritional strategy to focused annihilation is rather confusing. This is particularly the case when one considers the fact that by tightening their grip upon one star system at a time, the Imperial Navy would most likely have let many others slip through their fingers.

While the fundamental reasons for the Empire’s shift in strategy remain a mystery, it is still clear that the Emperor and his officers made some rather naive mistakes in their use of the Death Stars. In the first case, the Death Star’s attack on the Rebel Base at Yavin IV suffered from an unforgivable dirth of battlefield reconnaissance. Had even the most basic survey of the Yavin system been made prior to the Death Star’s arrival, its approach could have been calculated to come from the same side of Yavin IV as the Rebel-held moon. Instead, the lack of reconnaissance caused the Death Star to approach from the opposite side, thus lengthening the time required to position itself properly, and ultimately providing the Rebels with a perfect opportunity to drive an attack home.

In the second case, the Emperor himself made a critical error by personally overseeing the final stages of construction. Apparently unfamiliar with the dangers inherent in exposing himself to attack, Palpatine insisted on being present on the occasion of his ultimate triumph, despite objections from his closest advisors. One witness even describes the the occasion of the Emperor’s announcement, whereupon Lord Vader was said to have responded, “I have a baaad feeling about this.” In any case, the Emperor’s overconfidence was his undoing.

10 potentially good Sci-Fi movies coming in 2012

Find a list here at DenOfGeek.com.

My thoughts:

  • Total Recall is one of those love/hate movies. I can’t decide which, but I think this one is doomed to fail. I kinda thought Mars was almost central to the plot of the original movie, but Mars isn’t part of this reboot. But then again, Mars wasn’t part of PKD’s “We Can Remember It For You Wholesale”.
  • Whoa whoa whoa there, sparky. Michael Chabon is doing the script for John Carter? Hmmm. The previews have it looking like every other generic sci-fantasy actioner. But now it sounds like it has the potential for a lot more.
  • I’m excited for Prometheus but the promo photos worry me. Everything looks so neat and clean, particularly the ship. Granted, a single photo isn’t enough to base a good opinion on, but the Alien movies were amazing in part because everything was gritty, dirty, and looked like a scary place where you wouldn’t want to be even if you weren’t in space. If you take that element away, it is just a monster movie.
  • Iron Sky: Hell YES!

Cars 2: The Lemon

I started writing this back in July but never finished it. So “last week” is more like “last quarter”.

I took a day off work last week and took the family out to see Cars 2 in 3-D at the local cinema. Perhaps we’ve had it too good for too long with Pixar. They consistently produced brilliant, imaginative animation with engaging characters. I mean really, you can’t fault Toy Story, Monsters Inc, Wall-E or Up whether you’re judging though children or adult eyes. From the start, Pixar cast the right voice actors, wrote brilliant stories, composed great music and employed brilliant visionary directors.

In comparison, their biggest competitor in Dreamworks has been a bit hit-and-miss. Below is a graph showing rating scores from RottenTomatoes.com for Pixar movies (in pink) and Dreamworks movies (in blue).

First thing you can see is that, for the most part, Pixar rates higher than Dreamworks. And, Pixar always has rated highly from their first movie Toy Story back in 1995, following up with greats including Mosters Inc, The Incredibles and Ratatouille. The only aberration, funnily enough,  seems to be Cars from 2006, making a score of 74% their “bad movie”. Dreamworks seems to be a roller coaster on the ratings ride, with great shows like Chicken Run, Shrek, Shrek 2 and How to Train Your Dragon being interspersed with stinkers like Shark Tale and Shrek the Third.

But what’s this on the end there? It looks like Pixar took a nose dive off a cliff face after taking a long run up and crashed spectacularly. That, my friends, is Cars 2 with a score of 38%, making Cars 2 the first Pixar movie to get a yellow sticker. True, it’s as visually stunning as any other Pixar movie. More-so, given the “locations” and the 3-D treatment. But none of it could disguise the leaky seals and smoke coming from under the hood. Could it be because Cars 2 was was less about Lightning McQueen, a good strong character, and more about Mater, who, let’s face it, is pretty weak? Could it have been marked down for trying to cram in too much action, like car chases, explosions, guns and violence at the expense of a good story? Could it be because of the weak story pandering to the lowest common denominator, and being too obvious as a vehicle to sell more toys?

Personally, I think it’s a mix of all these. After the movie I think the whole family felt disappointed in the movie. Certainly, Jett no longer regards McQueen as as favourite character but expresses his admiration for Finn McMissile. I don’t know what’s in the pipeline at Pixar, but I hope they can redeem themselves with the next movie. I really hope that they don’t try to revive it and make Cars 3. Even if that engine was fully restored, the body was given a new coat of metallic paint and a new genius director was given the keys I don’t think it’d come out a winner. It would probably never been forgiven for past failures and would forever be known as the Sporty Corvair of animated feature movies.

I’m popular with the Preop Transexuals

Status

I’ve had about 150 hits since Monday night resulting from google/bing searches for “Rebecca Twigley”, probably as a result of the Brownlow. I’ve also had about the same for “Preop Transexual” and “Miriam”. Is she in a new show or something?

I don’t know how I feel about my blog getting hits on “Preop Transexual”.

World of Tanks: My new favourite game

I realise I’m probably late to the game, but I’ve recently discovered World of Tanks. I find it therapeutic to log in crush my enemies, see them driven before me, and hear the lamentations of their women.

World of Tanks is essentially a world… of tanks! Every player drives a WW2-era tank and competes with a team of 15-or so other tanks to beat the other team by destroying them all or by capturing their base.

There are different classes of tanks including Light, Medium and Heavy Tanks, Tank Destroyers and Self Propelled Guns, my favourite. There are also different tiers of each of these tanks drawn from German, Soviet, American and Chinese designs. You start the game off with a Tier 1 tank which is essentially a din can on wheels with a BB gun and a Semaphore comms system and you work your way towards larger, faster, better armed and armoured tanks. There’s 15-20 maps to test your strategy and tactics.

I’m currently working my way up the American SPG line and a have an M41 artillery with a 155mm Howitzer. I’ve paid my dues in the M7 Priest, which has a smaller gun. The M7 Priest is a case of being a small fish in a big pond, and more often than not I’d be against monster tanks I had no hope of destroying. For example, when you fire on a tank with 300mm of armour and your gun only has a 50mm maximum penetration, you can’t really hope to do much damage. But I managed to work up to the M41 with a larger gun and I can one-shot most Medium Tanks and give a Heavy Tank a bad headache. Eventually I’d like to get the T92, the biggest gun in the game which can kill anything it hits with one shot. It has a couple disadvantages, the main one being the 40 second reload time so you really have to make each shot count.

I often go back to my trusty M2 Light Tank, as these smaller tier Light Tanks are only matched against other Lights. It’s a sweet spot where the M2 is often the best tank on the map and it’s fun not to have to worry about higher tier Heavy Tanks which can run over you without feeling a bump.

When the game starts you have 30 seconds to chat and work out strategy with your team mates. I’ve found that these lower tier games are joined by noobs, and if I can convince them to follow some basic instructions then our team will more often than not come out with the win. You can usually tell the Rambo noobs, as they’re the first to die.

The game has a reward system based on hits, kills, detection etc, as well as awards and various medals. I have a few “Top Gun” awards, and a handful of “Confederate” medals, meaning I hit at least 6 enemies who were later destroyed by others. I’m quite proud of my “Kamikaze” award, for destroying a higher tier tank by ramming it.

Games go a maximum of 15 minutes, and there’s usually at least 5000 people playing at any one time so there’s no waiting for another game. I’d recommend World of Tanks to anyone interested in short, fast, tactical rewards-based team games.

When is a penalty not a penalty?

Answer: when you’re Vitantonio Liuzzi, the second best driver in a two driver team racing for HRT who’s cars are little more than mobile chicanes and you try to pull this stunt:

A wider angle from the rear shows he put a wheel on the grass in the breaking zone about 100m before the chicane and got all out of shape. For the record, you lose a lot of grip if you decide to leave the track.

Liuzzi, who usually qualifies last and is only “racing” for HRT as a last resort and will never be picked up by a competent team, was handed a 5-spot grid penalty for next weeks Singapore Grand Prix.

I mean penalising someone who qualifies dead last anyhow isn’t really a punishment. Yay stewards.